Level with Emily Reese

Level 78: Darren Korb (Pyre, Supergiant Games)

Composer Darren Korb talks about his music for Pyre, the 3rd and newest game from Supergiant, where Darren is the in-house audio fella. The soundtrack is available on Bandcamp. You can see a playlist and support Level with Emily Reese on Patreon.

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Level 77: Marty O’Donnell (Golem, Highwire Games)

Composer Marty O'Donnell talks about his music for Golem, and Highwire Games. You can see a playlist and support Level with Emily Reese on Patreon.

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Level 76: Erik Desiderio (Diablo III: Rise of the Necromancer, Remember:Remember)

Composer Erik Desiderio talks about his music for Remember:Remember, an alien abduction VR experience, and several other VR projects. He also talks about working on Blizzard's new DLC for Diablo III called "Rise of the Necromancer". You can support Level with Emily Reese on Patreon.

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Level 75: Michael Sweet (Walden: A Game, Berklee College of Music)

Michael Sweet is a composer, sound designer, and the Artistic Director of the Video Game Scoring program at Berklee College of Music in Boston. He also talks about his music and sound for the just-released Walden: A Game. Our Patron of the Week, David Bangerter, talks about his favorite music from Assassin's Creed IV: Black Flag and Persona 4. See a playlist and support Level with Emily Reese on Patreon.

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Level 74: Gareth Coker (The Unspoken), POTW Kevin Anderson

Composer Gareth Coker (Ori and the Blind Forest) talks about his music for The Unspoken, a VR magic-based fighting game from Insomniac. Patron of the Week Kevin Anderson talks about his favorite music from Infamous: Second Son and Mass Effect 2.

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Level 73: Mike Raznick (Away, Infinite) and POTW Matt Ehlert

Composer Mike Raznick shares music he wrote for the VR nature experience Away, and for a game that never came out called Infinite. Patron of the Week Matt Ehlert talks about his favorite music from Sanxion and Pinball Dreams.

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Level 72: Birds in Games (Benji Inniger) and POTW Anthony Botz

Composer, sound designer and amateur birder, Benji Inniger, joins the show to talk about birds in games and how they can enhance, and ruin, sound design. Patron of the Week Anthony Botz talks about his favorite game music from Lunar: Silver Star Story Complete and Invisible, Inc.

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Level 71: Michael Bross (Edge of Nowhere, Ratchet and Clank, Oddworld)

Composer Michael Bross talks about his music for Edge of Nowhere, the Ratchet and Clank series, the Oddworld series, and Counter-Strike: Global Offensive. You can support Level with Emily Reese on Patreon.

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Level 70: Mikolai Stroinski, Sniper Ghost Warrior 3

Composer Mikolai Stroinski talks about his score for Sniper Ghost Warrior 3, and you'll hear a preview of two tracks he wrote for the new VR game, Detached. You can see a playlist and support Level with Emily Reese on Patreon.

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Level 69: Olivier Deriviere - Get Even

Composer Olivier Deriviere talks about his score for the game Get Even. You'll learn a bit about minimalism in music, and how Olivier created music that renders during gameplay.

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