Composer Erik Desiderio talks about his music for Remember:Remember, an alien abduction VR experience, and several other VR projects. He also talks about working on Blizzard's new DLC for Diablo III called "Rise of the Necromancer". You can support Level with Emily Reese on Patreon.
Michael Sweet is a composer, sound designer, and the Artistic Director of the Video Game Scoring program at Berklee College of Music in Boston. He also talks about his music and sound for the just-released Walden: A Game. Our Patron of the Week, David Bangerter, talks about his favorite music from Assassin's Creed IV: Black Flag and Persona 4. See a playlist and support Level with Emily Reese on Patreon.
Composer Gareth Coker (Ori and the Blind Forest) talks about his music for The Unspoken, a VR magic-based fighting game from Insomniac. Patron of the Week Kevin Anderson talks about his favorite music from Infamous: Second Son and Mass Effect 2.
Composer Mike Raznick shares music he wrote for the VR nature experience Away, and for a game that never came out called Infinite. Patron of the Week Matt Ehlert talks about his favorite music from Sanxion and Pinball Dreams.
Composer, sound designer and amateur birder, Benji Inniger, joins the show to talk about birds in games and how they can enhance, and ruin, sound design. Patron of the Week Anthony Botz talks about his favorite game music from Lunar: Silver Star Story Complete and Invisible, Inc.
Composer Michael Bross talks about his music for Edge of Nowhere, the Ratchet and Clank series, the Oddworld series, and Counter-Strike: Global Offensive. You can support Level with Emily Reese on Patreon.
Composer Mikolai Stroinski talks about his score for Sniper Ghost Warrior 3, and you'll hear a preview of two tracks he wrote for the new VR game, Detached. You can see a playlist and support Level with Emily Reese on Patreon.